Now that my no kill, no alert first attempt is finished, I can give this game a proper review.
"I'm no hero. Never was, never will be."
The quote from Old Snake gave me a great impression of his character. This is Solid Snake's final mission, or rather, (Solid subtracted by is) Old Snake's... This game is truly epic, with 5 Acts to go through and a whole lot of cinematic cut scene to bring conclusion to Snake's saga.
The controls have been refined too... Now you can execute a lot more moves compared to previous installments of Metal Gear Solid. The most useful improvement is the crawl stance, so no more position adjusting from crouch to be able to crawl in the correct place. Another major change is the over-the-shoulder shooting camera. The shooting part now is more like a first person shooter.
Another new feature is the Solid Eye system. Radar, night vision + thermal imaging, and target identification device all in a monocle. And also OctoCamo, the new camouflage system that can mimic the texture and color of the environment. Not to forget the threat ring that shows the presence of enemy in the vicinity. All these features help a lot in the sneaking part of the game, but also change the usual way of playing the game.
Continuing to the arsenal. Now Snake can choose from 69 different firearms in the game. Each with a slightly different handling to suit the shooting needs of the player. The firearms now fall into several categories: handgun, submachinegun, rifle, other firearms, and explosives. This vast arsenal gives player freedom on how to dispatch the enemy in Rambo way, hahaha...
I won't spoil the story in here, but it can be viewed as the closure of Solid Snake's journey and also, another characters'. There are several questions unanswered though, for the enthusiast. But for most of the player who follows the Solid Snake saga, this game gives a pretty good sense of completion.
Oh and for all the completionists, this game gives you tough 40 emblems that can be gained by completing several conditions throughout your play. From wickedly hard Big Boss Emblem, to the patience-needing Chicken Emblem. So this game will keep you entertained during all the replay to get all 40 emblems. And it's not without any benefit, once you get all 40, you'll be rewarded with some items.
All in all, this is the must played game of PS3 right now. And to end this review, let me write down Snake's monologue on the beginning of the game.
"War has changed. It's no longer about nations, ideologies, or ethnicity. It's an endless series of proxy battles fought by mercenaries and machines. War -and its consumption of life- has become a well-oiled machine."
"War has changed. ID-tagged soldiers carry ID-tagged weapons, use ID-tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored and kept under control."
"War has changed. The age of deterrence has become the age of control... All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield... Controls history."
"War has changed. When the battlefield is under total control... ...War becomes routine."
The quote from Old Snake gave me a great impression of his character. This is Solid Snake's final mission, or rather, (Solid subtracted by is) Old Snake's... This game is truly epic, with 5 Acts to go through and a whole lot of cinematic cut scene to bring conclusion to Snake's saga.
The controls have been refined too... Now you can execute a lot more moves compared to previous installments of Metal Gear Solid. The most useful improvement is the crawl stance, so no more position adjusting from crouch to be able to crawl in the correct place. Another major change is the over-the-shoulder shooting camera. The shooting part now is more like a first person shooter.
Another new feature is the Solid Eye system. Radar, night vision + thermal imaging, and target identification device all in a monocle. And also OctoCamo, the new camouflage system that can mimic the texture and color of the environment. Not to forget the threat ring that shows the presence of enemy in the vicinity. All these features help a lot in the sneaking part of the game, but also change the usual way of playing the game.
Continuing to the arsenal. Now Snake can choose from 69 different firearms in the game. Each with a slightly different handling to suit the shooting needs of the player. The firearms now fall into several categories: handgun, submachinegun, rifle, other firearms, and explosives. This vast arsenal gives player freedom on how to dispatch the enemy in Rambo way, hahaha...
I won't spoil the story in here, but it can be viewed as the closure of Solid Snake's journey and also, another characters'. There are several questions unanswered though, for the enthusiast. But for most of the player who follows the Solid Snake saga, this game gives a pretty good sense of completion.
Oh and for all the completionists, this game gives you tough 40 emblems that can be gained by completing several conditions throughout your play. From wickedly hard Big Boss Emblem, to the patience-needing Chicken Emblem. So this game will keep you entertained during all the replay to get all 40 emblems. And it's not without any benefit, once you get all 40, you'll be rewarded with some items.
All in all, this is the must played game of PS3 right now. And to end this review, let me write down Snake's monologue on the beginning of the game.
"War has changed. It's no longer about nations, ideologies, or ethnicity. It's an endless series of proxy battles fought by mercenaries and machines. War -and its consumption of life- has become a well-oiled machine."
"War has changed. ID-tagged soldiers carry ID-tagged weapons, use ID-tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored and kept under control."
"War has changed. The age of deterrence has become the age of control... All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield... Controls history."
"War has changed. When the battlefield is under total control... ...War becomes routine."

